#include "stdafx.h"
#include "SlowProjectile.h"

SlowProjectile::SlowProjectile(const EEntityType& entity_type) : Projectile(entity_type)
{
}

SlowProjectile::~SlowProjectile(void)
{
}

void SlowProjectile::Init(SceneObject* scene_object, Grid* grid)
{
	Projectile::Init(scene_object, grid);
}

void SlowProjectile::Update(float deltatime)
{
	Projectile::Update(deltatime);
}